LOCKED
This page is gonna be a compilation of projects I'm working on!
Most of these (especially the ones you can actually look at) will be gamedev/coding projects, but a couple of them will probably be writing.
The Quest Through Time
The Quest Through Time (TQTT) is a collaborative writing project that was started a long time ago.
It's about a couple of gods, their place in the universe, overpowered military complexes, and the futility of attempting to change things that cannot be
changed. Kind of. Mostly its about a couple of silly little guys being silly.
TQTT was actually one of the first things I ever wrote for fun. It started out as a Wings of Fire fanfiction back in school with one of my best friends,
and then transformed into something more. The first version of it is laying around somewhere in my google drive, but its very old & quite bad.
We tried together to rewrite it, but didn't get very far. So for now it's a mind only sort of thing. The characters remain in my head, stories popping out
sometimes, but the cohesive story doesn't quite exist.
I'm not sure it ever will.
In the same universe, there's Shadow Bearers, a name that I might change now that I think about it. That one's very self contained, focused on the
experiences of a single person on one world. There's not much to say about it without saying more about TQTT.
Ben? Like just. Him. In general.
This one's not really a specific project, more a character and what he goes through. A collection of stories. He's a funny little fox guy named Ben, and when he dies, he finds himself reincarnated, with all his memories and experiences, in another world. And then it happens again. And again.
This one's about hopelessness, immortality, and the slow desolution of self in the face of infinity. I have a thing for tired immortals.
This one doesn't exist much in physical form. It's more of an in-depth idea that I'll get around to writing "eventually". Not on the back-burner, just not written down quite yet.
Myrodile
Myrodile is my worldbuilding project. Not a definite story, but an attempt to create an entire world with a history, and people, and languages, and magic. A playground to test out ideas and see how they would evolve.
This one's a lot more solid than most of my other projects. I've got some ideas that I love in here and used aspects of worldbuilding that I wish would appear more often.
Syla & Toast
This was a project that I started extremely recently. It's incredibly self-indugent, full of characters and their relationships that I wish I would see more often.
It started out as a single short story and has now blown up to a full writing project. There's a lil guy and a big dragon and they are besties. There's also a guy who has killed a god and like. Reaching beyond the fabric of the world to a place beyond? Big fan of the magic system too. Had a boring little elemental magic system, and now it...still has an elemental magic system! It's less boring now though. It's a lotta fun.
A Tick Before Midnight
A story that I started while on vacation. I wrote a *lot* for this before losing steam (like 3k words in a couple hours each night for several nights straight) (this does not sound like much but it is incredible compared to my normal writing pace) (for now. hoping to get better and more consistent) and realizing that I didn't actually know where I wanted to go with it. I'm hoping to return to it, though likely not any time soon.
Absolutely Not A Worm Fanfiction
Like the title says, this project is absolutely not a worm fanfiction. I would absolutely never write a superhero story because of Worm. Nuh uh.
Anyways it's a superhero story. Truthfully, it's not a worm fanfiction. I did start working on it after reading Worm, but it's not connected at all. There's not much definite story right now, just some characters and situatons, though I'm actually really proud of the powers I was able to think up.
I haven't worked on this one in a while. Probably won't for quite a long time.
fox-16
This one is a goofy little emulator I made over the course of quite a while. It started out as terribly designed, went through several (several as in *so many*) revamps and now it's still terribly designed. I cannot imagine ever actually using it, but I think it's the most fun I've ever had (and continue to have) on a programming project, so the fact that its not very good doesn't bother me.
Beyond The Void
This was one of the first games I ever made, and it remains possibly the coolest programming project I've done. Shortly after learning python, I went on a furious month-long process of making a text-adventure engine. There was exploration around areas, combat, an inventory system, crafting, and the problems only arose once I got around to adding content. It was exhausting to actually add content because of how I set it up, so progress gradually slowed down until eventually it stopped completely.
I am planning on going back and rewriting it-- either in python or another language and making it better. One day.
Random Unnamed Raycaster Roguelike
Honestly. This one is just a raycaster. There's some very basic dungeon generation, but at this point it really is just a barebones raycaster. I spent months on just the raycaster because it took me so long to figure out how to get what I wanted, and then once I had to get started on the rest of the features I just kind of...stopped.
There was also the issue of that it's rediculously slow. It ran...fine on my old computer, but after getting my new computer and attempting to run it on that it's incredibly laggy. I am not sure why. I haven't really looked into it that much.
Anyways, I'm not working on it right now, but like everything else, I hope to return to it eventually.
Currently, the only things that really fit here are:
Sekesa
Sekesa has been one of my first attempts at designing a conlang. It's currently in heavy development and revision.
Sekesa is mainly inspired by what I learned about Japanese while I was learning hiragana, combined with some grammatical aspects from toki pona? The language is very vowel focused, with a (c)v syllable structure (with a couple exceptions, of course. Vowels can come after vowels, but most combinations result in a new syllable). It has 9 consonants (may change) and 5 vowels (likely won't change): kstvbdnml and aeiou.
The most fun I've had so far has been in designing the writing system, which is split between a syllable based writing system and a glyph based writing system. The writing is what's been inspired mainly by Japanese, namely hiragana and kanji, though much simpler.
I don't have huge plans for the language, as its main use is in Syla and Toast, as a language for the race of kobolds, but I'll likely release its design specifications and whatnot once its in a...decent state.
Some sorta magic system?
Also designed mainly for Syla and Toast, I am currently designing a magic system that uses glyphs to create spells that are reminiscent of a combination between electrical circuits and programming. Unsure how far I'll actually be building this one, but the idea fascinates me for now.